What is Gamified Learning? Gamified instruction uses design components of games and integrates them into classroom learning in some way. Many researchers have placed emphasis on specific [...]
There are many obvious connections between STEM and making, but as Dr. John Spencer writes in one of his blog posts, “Too often, we associate makerspaces with STEM classes. People think about [...]
One of the great joys of my first few years as a published author has been visiting schools and talking to kids about my books. I have been energized and inspired by the excitement of my young [...]
by Katy Tessman, New School Services Project Manager & Makerspace Specialist Have you ever wondered why so many people believe in “fake news”? One reason for this is cognitive bias, which is [...]
Maker education is a way of teaching and learning that focuses on giving students hands-on experiences to foster critical thinking, creativity, problem-solving, perseverance, and many other [...]
When I was a teacher, I had a multimedia approach to gathering content for my students. I truly believed in creating learning experiences in different formats to help reach all learners. During [...]
Thanks for checking out my #MakerspacesAtoZ blog series. In case you missed it, you can catch my previous posts here: A: Aspirational B: Boring C: Combinatory D: Disobedient E: Enterprising [...]
I have a confession. Over my 25 years of teaching I’ve developed focusing problems (“Squirrel!). I find myself reading the first few lines of an article, jumping to the end, and then [...]